Visual Design HSC

Outcomes, Schedule, Task 1Task 2Task 3, Task 4, Task 5 

HSC Assessment Visual Design                                  

Objectives

 Students will:

HSC Outcomes 

A student:

1.  Making Objective:

 design and make a range of products;

 

 

DM1 generates a characteristic style that is increasingly self-reflective in their design practice;

DM2 explores concepts of artist/designer, kinds of designed works, interpretations of the world and audience/consumer response in their making of designed works;

DM3 investigates different points of view in the making of designed works;

DM4 generates images and ideas as representations/simulations;

DM5 develops different techniques suited to artistic and design intentions in the making of a range of works;

DM6 takes into account issues of occupational health and safety in the making of a range of works.

2. Critical and Historical Objective;

critically and historically study design works.

 

CH1 generates in their critical and historical practice ways to interpret and explain design;

CH2 investigates the roles and relationships among the concepts of artist/designer, work, world and audience/consumer in critical and historical investigations;

CH3 distinguishes between different points of view, using the frames in their critical and historical investigations;

CH4 explores ways in which histories, narratives and other accounts can be built to explain practices and interests in the fields of design.

 

Schedule

Outcomes, ScheduleTask 1Task 2Task 3, Task 4, Task 5 

 

Syllabus Weightings

Task 1

Task 2

Task 3

Task 4

Task 5

 

Nature of Task

 

 

Visual

Design

Process

Diary

Problem

Solving

Project

Problem

Solving

Project

Research

Project

Major

Research

Project

Timing of Task

 

Term 4

Week

Term 1

Week

Term 1

Week

Term 1

Week

Term 3

Week

 

Art making 

70

20

20

30

 

 

 

Art Criticism & Art History

30

 

 

 

 

10

 

20

Outcomes

 

DM1 – DM5

CH1 – CH4

Marks

100

15

15

10

10

20

Task 3

Practice

Artmaking, Critical and Historical Studies

 

 

 

 

 

 

 

 

 

 

 

 

 


Practical Component 

 

                                      

 

 

 


            

Theory Component 

 

 

Field: Wearable Design

Module WD1: Clothing and Image

Indicative Hours: 20 – 40

This module provides students with opportunities to explore ways in which personal or social images can be generated through clothing, informed by the critical and historical study of the work of designers, particularly those with an interest in wearable design.

Content

      recognise the importance of intentions, research, experimentation and innovation within their design practices

      develop and refine the conceptual and material aspects of their practice through the exercise of critical reflection and judgement

      explore the parameters and work within the specifications of design briefs based on such things as:

     clothing as an identity statement expressing power, fantasy or rebelliousness

     a costume for a special event or ceremony

     clothes interpreting conventions of clothing style

     theatrical costumes

      use various expressive forms including drawing, painting, 3D, photography, fibre, computer graphics, film/video and printmaking to produce one-off garment product samples, sample boards, photographs, drawings and illustrations, or multi-media presentations

      use one or more of the frames to focus investigations in making, and the critical and historical study of design. For example, teachers and students could consider:

     structural elements and conventions used in fashion such as the symbolic use of shape, colour and texture in relation to the line, cut and function of a fabric

     subjective considerations such as the expressive power of fashion to transform and create a particular identity and image for the wearer

     cultural traditions in fashion and production such as issues of social acceptability, gender identification, and stereotyping, or comparative studies of designers such as Linda Jackson, Christian Dior, Bronwyn Bancroft, Mambo, Yves St Laurent, and the consumers of their works

     postmodern issues such as the popularisation and marketing of fashion and image in the work of designers such as Jean Paul Gaultier, Calvin Klein and Benetton.

Design a garment for a young woman or a young man suitable for nightclubbing, based on a culture other than Japanese or Australian. Make use of:

·       A style appropriated from your chosen culture.

·       Fabrics that will be suitable for the function and also reflect the chosen culture.

·       Fabric swatches

·       Suggested methods of construction

Initial designs should be done in your VDPD or on computer and then pasted in your VDPD. Document the design processes in your VDPD. Use your sketches and notes on concepts and formal qualities in a layout that is eye-catching as well as informative.

Further marks bwill be awarded for students that make and display their garment.

Make a visual collection of contemporary fashion designs, both Australian and International, from pages of fashion magazines and the internet. Include at least five different designers. Lay out the images in your VDPD with the fashion designs of Akira Isogawa. Compare:

·       The types of ideas used

·       The construction methods used

·       The type of audience the designer is aiming for.

Use a combination of the collected images and your text in your VDPD. Design the piece to give the audience maximum information, to have a strong visual impact and to be inviting to the reader.

Forms

 

Frames

 

Subjective

Structural

Cultural

Postmodern

Conceptual Framework

Artist

Artwork

World

Audience

Artists/ Examples

Akira Isogawa, Yohji Yamamoto, Jenny Key, Dinosaur designs

Outcomes

Outcomes:               DM1, DM2, DM3, DM4, DM5, DM6, CH1, CH2, CH3, CH4

Assessment

Practical Component 30%

Theory Component 20%

Task 1

HSC


Practice

Artmaking, Critical and Historical Studies

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Practical Component 

 

                                      

 

 

 


            

Theory Component 

 

 

Field: Interior/Exterior Design

Module IED1: Structures and Environments

Indicative Hours: 20 – 40

Outcomes:                  DM1, DM2, DM3, DM4, DM5, DM6, CH1, CH2, CH3, CH4

Description: This module provides students with opportunities to design buildings, shelters and the spaces around them, informed by the critical and historical study of the work of designers, particularly those with an interest in interior design, built environment and architecture.

Content

In this module students will learn to:

      recognise the importance of intentions, research, experimentation and innovation within their design practices

      develop and refine the conceptual and material aspects of their practice through the exercise of critical reflection and judgement

      explore the parameters and work within the specifications of design briefs related to:

     the planning and construction of a temporary shelter

     the design of an existing building or environment

     designing an environment for a particular group, eg a self contained unit

     designing a house or shelter for a specific geographic context

exploration/research of a building or environment using time-based media such as video/film

      use various expressive forms including drawing, painting, photography, 3D and computer graphics to produce plans, elevations, storyboards, architectural renderings and models in order to explore and present ideas for the design of environments and shelters

      use one or more of the frames to focus investigations in making, and the critical and historical study of design:

     structural elements and conventions used in architectural forms such as the use of space, mass, volume, scale, pattern, texture and colour, and the relationship of structure to site

     subjective qualities of architecture, such as the effect of sculptural and other design qualities on our emotional response to architecture

     cultural traditions in architecture influenced by materials, technologies and forms, modernist and historical traditions of architecture and environmental design; vernacular traditions in Australia

   postmodern design in the built environment, significant local examples, the shifting ground of deconstruction, virtual architecture and the interdependence of theory.

Design a self contained living space for a independent student, within the confines of the following dimensions: 3.6 x 3.6 x 4.2 metres.

Your Brief: You must include :

One and Two point perspective drawings.

Hand Rendered drawings.

Computer rendered drawing

3D model, made to scale.

Rationale for the design, (200 word)

Compare and contrast the differing attitudes towards domestic architecture as imagined by the following TWO artists; Frank Lloyd Wright and le Corbusier.

Discuss the audience (residents) reactions to the differing living habits envisaged by these two architects.

Forms

 

Frames

 

Subjective

Structural

Cultural

Postmodern

Conceptual Framework

Artist

Artwork

World

Audienc

Artists/ Examples

Frank Lloyd Wright, le Corbusier, Marc Newson, Mies Van der Rohe, Marcel Bruer

Outcomes

Outcomes:               DM1, DM2, DM3, DM4, DM5, DM6, CH1, CH2, CH3, CH4

Assessment

Practical Component 30%

Theory Component                 20%

 

Task 2

Practice

Artmaking, Critical and Historical Studies

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Practical Component Due Date:

 


                                       

 

 

 

           

Theory Component Due Date:

 

 

Field: Wearable Design

Module WD1: Clothing and Image

This module provides students with opportunities to explore ways in which personal or social images can be generated through clothing, informed by the critical and historical study of the work of designers, particularly those with an interest in wearable design.

Content

In this module students will learn to:

      recognise the importance of intentions, research, experimentation and innovation within their design practices

      develop and refine the conceptual and material aspects of their practice through the exercise of critical reflection and judgement

      explore the parameters and work within the specifications of design briefs based on such things as:

     clothing as an identity statement expressing power, fantasy or rebelliousness

     a costume for a special event or ceremony

     clothes interpreting conventions of clothing style

     theatrical costumes

      use various expressive forms including drawing, painting, 3D, photography, fibre, computer graphics, film/video and printmaking to produce one-off garment product samples, sample boards, photographs, drawings and illustrations, or multi-media presentations

      use one or more of the frames to focus investigations in making, and the critical and historical study of design. For example, teachers and students could consider:

     structural elements and conventions used in fashion such as the symbolic use of shape, colour and texture in relation to the line, cut and function of a fabric

     subjective considerations such as the expressive power of fashion to transform and create a particular identity and image for the wearer

     cultural traditions in fashion and production such as issues of social acceptability, gender identification, and stereotyping, or comparative studies of designers such as Linda Jackson, Christian Dior, Bronwyn Bancroft, Mambo, Yves St Laurent, and the consumers of their works

     postmodern issues such as the popularisation and marketing of fashion and image in the work of designers such as Jean Paul Gaultier, Calvin Klein and Benetton.

 

 

Create a character for either a horror movie or a transformer movie. Using a variety of techniques construct your character.

Make use of imaginative visual qualities that reflect aspects of the personality eg exaggeration and distortion.

Research Richard Taylor and Tania Rodger’s design practice in Weta Workshop on the Lord of the Rings. (www.wetaworkshop.co.nz)

Refer to

The ideas

The use of technology

The choice of materials

The methods of construction

Forms

 

Frames

 

Subjective

Structural

Cultural

Postmodern

Conceptual Framework

Artist

Artwork

World

Audienc

Artists/ Examples

Frank Lloyd Wright, le Corbusier, Marc Newson, Mies Van der Rohe, Marcel Bruer

Outcomes

Outcomes:               DM1, DM2, DM3, DM4, DM5, DM6, CH1, CH2, CH3, CH4

Assessment

Practical Component                30%

Theory Component 20%

Barrenjoey High School - www.barrenjoey-h.schools.nsw.edu.au