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Field: Wearable Design
Module WD1: Clothing and Image
Indicative Hours: 20 – 40
This module provides students
with opportunities to explore ways in which personal or social images can be
generated through clothing, informed by the critical and historical study of
the work of designers, particularly those with an interest in wearable
design.
Content
• explore
the parameters and work within the specifications of design briefs based on
such things as:
– clothing as an identity statement
expressing power, fantasy or rebelliousness
– a costume for a special event or ceremony
– clothes interpreting conventions of
clothing style
– theatrical costumes
• use various expressive forms
including drawing, painting, 3D, photography, fibre, computer graphics,
film/video and printmaking to produce one-off garment product samples, sample
boards, photographs, drawings and illustrations, or multi-media presentations
• use
one or more of the frames to focus investigations in making, and the critical
and historical study of design. For example, teachers and students could
consider:
– structural
elements and conventions used in fashion such as the symbolic use of shape,
colour and texture in relation to the line, cut and function of a fabric
– subjective
considerations such as the expressive power of fashion to transform and
create a particular identity and image for the wearer
– cultural
traditions in fashion and production such as issues of social
acceptability, gender identification, and stereotyping, or comparative
studies of designers such as Linda Jackson, Christian Dior, Bronwyn Bancroft,
Mambo, Yves St Laurent, and the consumers of their works
– postmodern
issues such as the popularisation and marketing of fashion and image in the
work of designers such as Jean Paul Gaultier, Calvin Klein and Benetton.
Design a garment for a young woman or a young man suitable for
nightclubbing, based on a culture other than Japanese or Australian. Make use
of:
· A style appropriated from your chosen culture.
· Fabrics that will be suitable for the function and also reflect the
chosen culture.
· Fabric swatches
· Suggested methods of construction
Initial designs should be done in your VDPD or on computer and then
pasted in your VDPD. Document the design processes in your VDPD. Use your
sketches and notes on concepts and formal qualities in a layout that is
eye-catching as well as informative.
Further marks bwill be awarded for students that make and display
their garment.
Make a visual collection of contemporary fashion designs, both
Australian and International, from pages of fashion magazines and the
internet. Include at least five different designers. Lay out the images in
your VDPD with the fashion designs of Akira Isogawa. Compare:
· The types of ideas used
· The construction methods used
· The type of audience the designer is aiming for.
Use a combination of the collected images and your text in your VDPD.
Design the piece to give the audience maximum information, to have a strong
visual impact and to be inviting to the reader.
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